/* * Sonix SN9C20X decoder * Vasily Khoruzhick, (C) 2008-2009 * Algorithm based on Java code written by Jens on microdia google group * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335 USA * * Note this code was originally licensed under the GNU GPL instead of the * GNU LGPL, its license has been changed by its author. */ #include "libv4lconvert-priv.h" #define DO_SANITY_CHECKS 0 static const int UVTranslate[32] = { 0, 1, 2, 3, 8, 9, 10, 11, 16, 17, 18, 19, 24, 25, 26, 27, 4, 5, 6, 7, 12, 13, 14, 15, 20, 21, 22, 23, 28, 29, 30, 31 }; static const int Y_coords_624x[128][2] = { { 0, 0}, { 1, 0}, { 2, 0}, { 3, 0}, { 4, 0}, { 5, 0}, { 6, 0}, { 7, 0}, { 0, 1}, { 1, 1}, { 2, 1}, { 3, 1}, { 4, 1}, { 5, 1}, { 6, 1}, { 7, 1}, { 0, 2}, { 1, 2}, { 2, 2}, { 3, 2}, { 4, 2}, { 5, 2}, { 6, 2}, { 7, 2}, { 0, 3}, { 1, 3}, { 2, 3}, { 3, 3}, { 4, 3}, { 5, 3}, { 6, 3}, { 7, 3}, { 0, 4}, { 1, 4}, { 2, 4}, { 3, 4}, { 4, 4}, { 5, 4}, { 6, 4}, { 7, 4}, { 0, 5}, { 1, 5}, { 2, 5}, { 3, 5}, { 4, 5}, { 5, 5}, { 6, 5}, { 7, 5}, { 0, 6}, { 1, 6}, { 2, 6}, { 3, 6}, { 4, 6}, { 5, 6}, { 6, 6}, { 7, 6}, { 0, 7}, { 1, 7}, { 2, 7}, { 3, 7}, { 4, 7}, { 5, 7}, { 6, 7}, { 7, 7}, { 8, 0}, { 9, 0}, {10, 0}, {11, 0}, {12, 0}, {13, 0}, {14, 0}, {15, 0}, { 8, 1}, { 9, 1}, {10, 1}, {11, 1}, {12, 1}, {13, 1}, {14, 1}, {15, 1}, { 8, 2}, { 9, 2}, {10, 2}, {11, 2}, {12, 2}, {13, 2}, {14, 2}, {15, 2}, { 8, 3}, { 9, 3}, {10, 3}, {11, 3}, {12, 3}, {13, 3}, {14, 3}, {15, 3}, { 8, 4}, { 9, 4}, {10, 4}, {11, 4}, {12, 4}, {13, 4}, {14, 4}, {15, 4}, { 8, 5}, { 9, 5}, {10, 5}, {11, 5}, {12, 5}, {13, 5}, {14, 5}, {15, 5}, { 8, 6}, { 9, 6}, {10, 6}, {11, 6}, {12, 6}, {13, 6}, {14, 6}, {15, 6}, { 8, 7}, { 9, 7}, {10, 7}, {11, 7}, {12, 7}, {13, 7}, {14, 7}, {15, 7} }; static void do_write_u(const unsigned char *buf, unsigned char *ptr, int i, int j) { *ptr = buf[i + 128 + j]; } static void do_write_v(const unsigned char *buf, unsigned char *ptr, int i, int j) { *ptr = buf[i + 160 + j]; } void v4lconvert_sn9c20x_to_yuv420(const unsigned char *raw, unsigned char *i420, int width, int height, int yvu) { int i = 0, x = 0, y = 0, j, relX, relY, x_div2, y_div2; const unsigned char *buf = raw; unsigned char *ptr; int frame_size = width * height; int frame_size_div2 = frame_size >> 1; int frame_size_div4 = frame_size >> 2; int width_div2 = width >> 1; #if (DO_SANITY_CHECKS == 1) int height_div2 = height >> 1; #endif void (*do_write_uv1)(const unsigned char *buf, unsigned char *ptr, int i, int j) = NULL; void (*do_write_uv2)(const unsigned char *buf, unsigned char *ptr, int i, int j) = NULL; if (yvu) { do_write_uv1 = do_write_v; do_write_uv2 = do_write_u; } else { do_write_uv1 = do_write_u; do_write_uv2 = do_write_v; } while (i < (frame_size + frame_size_div2)) { for (j = 0; j < 128; j++) { relX = x + Y_coords_624x[j][0]; relY = y + Y_coords_624x[j][1]; #if (DO_SANITY_CHECKS == 1) if ((relX < width) && (relY < height)) { #endif ptr = i420 + relY * width + relX; *ptr = buf[i + j]; #if (DO_SANITY_CHECKS == 1) } #endif } x_div2 = x >> 1; y_div2 = y >> 1; for (j = 0; j < 32; j++) { relX = (x_div2) + (j & 0x07); relY = (y_div2) + (j >> 3); #if (DO_SANITY_CHECKS == 1) if ((relX < width_div2) && (relY < height_div2)) { #endif ptr = i420 + frame_size + relY * width_div2 + relX; do_write_uv1(buf, ptr, i, j); ptr += frame_size_div4; do_write_uv2(buf, ptr, i, j); #if (DO_SANITY_CHECKS == 1) } #endif } i += 192; x += 16; if (x >= width) { x = 0; y += 8; } } }