.\" Automatically generated by Pandoc 3.1.6 .\" .\" Define V font for inline verbatim, using C font in formats .\" that render this, and otherwise B font. .ie "\f[CB]x\f[]"x" \{\ . ftr V B . ftr VI BI . ftr VB B . ftr VBI BI .\} .el \{\ . ftr V CR . ftr VI CI . ftr VB CB . ftr VBI CBI .\} .TH "GLULXE-GLKTERMW" "1" "March 2024" "0.6.1" "SlackBuilds.org" .hy .SH NAME .PP glulxe-glktermw - execute Glulx interactive fiction .SH SYNOPSIS .PP \f[B]glulxe-glktermw\f[R] \f[I]filename\f[R] [ \f[I]options\f[R] ] .SH OVERVIEW .PP \f[B]glulxe-glktermw\f[R] executes Glulx-format interactive fiction games, which typically end with .ulx, .gblorb, .glb, .blorb, or .blb. \f[B]glulxe-glktermw\f[R] can work with only a terminal. .PP The only required parameter is the filename of the game to play. The remaining parameters are all optional, and come from the glktermw library. .PP If you have \f[B]glulxe-remglk\f[R] and/or \f[B]glulxe-cheapglk\f[R] executables, these support extra options. Currently these don\[cq]t have man pages, but you can run them with \f[B]-help\f[R] to see the options. .PP Further information can be found in /usr/doc/glulxe-0.6.1/README.md. Note that the \f[B]-singleturn\f[R] example requires \f[B]glulxe-remglk\f[R]. .SH OPTIONS .PP Game options (note: double dash, \f[B]--\f[R]). \f[I]NUM\f[R] options can be any number. .TP \f[B]--undo\f[R] \f[I]NUM\f[R] Number of undo states to store. .TP \f[B]--rngseed\f[R] \f[I]NUM\f[R] Fix initial RNG if nonzero. .TP \f[B]--profile\f[R] \f[I]filename\f[R] Generate profiling information to a file. .TP \f[B]--profcalls\f[R] Include what-called-what details in profiling. (Slow!) .PP Library options (note: single dash, \f[B]-\f[R]). \f[I]BOOL\f[R] options can be \f[I]yes\f[R] or \f[I]no\f[R], or no value to toggle. .TP \f[B]-width\f[R] \f[I]NUM\f[R], \f[B]-height\f[R] \f[I]NUM\f[R] Sets the screen width or height. Normally automatically determined. .TP \f[B]-ml\f[R] \f[I]BOOL\f[R] Enables or disables the message line (default \[lq]yes\[rq]). This is the bottom line of the screen. .TP \f[B]-revgrid\f[R] \f[I]BOOL\f[R] Reverse text in grid (status) windows (default \[lq]no\[rq]). .TP \f[B]-historylen\f[R] \f[I]NUM\f[R] Sets the number of commands to keep in the history for each window (default 20). .PP \f[B]-border\f[R] \f[I]BOOL\f[R] :: Whether or not to force one-character borders between windows. The default turns on borders unless the game switches them off. Setting to \[lq]yes\[rq] forces them on at all times, or \[lq]no\[rq] forces them off at all times, ignoring the game\[cq]s request. .TP \f[B]-defprompt\f[R] \f[I]BOOL\f[R] Provide defaults for file prompts (default \[lq]yes\[rq]). .TP \f[B]-precise\f[R] \f[I]BOOL\f[R] Whether to use more precise timing for timed input (default \[lq]no\[rq]). .TP \f[B]-version\f[R] Display Glk library version. .TP \f[B]-help\f[R] Display command-line help. .SH ABOUT .PP glulxe was written by Andrew Plotkin and can be found at . glktermw was written by Andrew Plotkin and Alexander Beels and can be found at . .PP This manpage was written for Debian by John Goerzen based on information in the above locations. It was updated for glulxe-0.6.1 by B. Watson . .SH AUTHORS Andrew Plotkin, John Goerzen.