osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file, point it at your imagery, elevation, and vector data, load it into your favorite OpenSceneGraph application, and go! osgEarth supports all kinds of data and comes with lots of examples to help you get up and running quickly and easily. This SlackBuild uses a source tarball generated by the maintainer to include the required submodules not part of the download from Github. Anyone wishing to generate their own source tarball may do so by running the get-osgearth.sh script included here.