./ install/ install/doinst.sh install/slack-desc usr/ usr/doc/ usr/doc/mrrescue-1.02e+20180818_a5be73c/ usr/doc/mrrescue-1.02e+20180818_a5be73c/LICENSE usr/doc/mrrescue-1.02e+20180818_a5be73c/README.md usr/doc/mrrescue-1.02e+20180818_a5be73c/mrrescue.SlackBuild usr/games/ usr/games/mrrescue usr/share/ usr/share/applications/ usr/share/applications/mrrescue.desktop usr/share/icons/ usr/share/icons/hicolor/ usr/share/icons/hicolor/128x128/ usr/share/icons/hicolor/128x128/apps/ usr/share/icons/hicolor/128x128/apps/mrrescue.png usr/share/icons/hicolor/16x16/ usr/share/icons/hicolor/16x16/apps/ usr/share/icons/hicolor/16x16/apps/mrrescue.png usr/share/icons/hicolor/32x32/ usr/share/icons/hicolor/32x32/apps/ usr/share/icons/hicolor/32x32/apps/mrrescue.png usr/share/icons/hicolor/48x48/ usr/share/icons/hicolor/48x48/apps/ usr/share/icons/hicolor/48x48/apps/mrrescue.png usr/share/icons/hicolor/64x64/ usr/share/icons/hicolor/64x64/apps/ usr/share/icons/hicolor/64x64/apps/mrrescue.png usr/share/pixmaps/ inflating: conf.lua inflating: config.lua creating: data/ inflating: data/ashes.png inflating: data/awards.png creating: data/backgrounds/ inflating: data/backgrounds/mountains.png extracting: data/backgrounds/night.png inflating: data/black_smoke.png inflating: data/black_smoke_small.png inflating: data/boldfont.png inflating: data/border.png inflating: data/boss_health.png inflating: data/captain_dialog.png inflating: data/captain_dialog_sad.png inflating: data/charcoal_bump.png inflating: data/charcoal_daze.png inflating: data/charcoal_daze_hit.png inflating: data/charcoal_daze_rage.png inflating: data/charcoal_idle.png inflating: data/charcoal_portrait.png inflating: data/charcoal_projectile.png inflating: data/charcoal_roll.png inflating: data/charcoal_roll_rage.png inflating: data/charcoal_shards.png inflating: data/charcoal_transform.png inflating: data/charcoal_transform_hit.png inflating: data/charcoal_transform_rage.png inflating: data/charcoal_transition.png inflating: data/circles.png inflating: data/countdown.png inflating: data/door.png inflating: data/enemy_angryjumper_hit.png extracting: data/enemy_angryjumper_jump.png inflating: data/enemy_angrynormal_hit.png inflating: data/enemy_angrynormal_recover.png inflating: data/enemy_angrynormal_run.png inflating: data/enemy_angryvolcano_hit.png inflating: data/enemy_angryvolcano_run.png inflating: data/enemy_angryvolcano_shoot.png inflating: data/enemy_fireball.png inflating: data/enemy_healthbar.png inflating: data/enemy_jumper_hit.png extracting: data/enemy_jumper_jump.png extracting: data/enemy_jumper_recover.png inflating: data/enemy_normal_hit.png inflating: data/enemy_normal_recover.png inflating: data/enemy_normal_run.png inflating: data/enemy_thief_hit.png inflating: data/enemy_thief_recover.png inflating: data/enemy_thief_run.png inflating: data/enemy_volcano_hit.png inflating: data/enemy_volcano_run.png inflating: data/enemy_volcano_shoot.png inflating: data/exclamation.png inflating: data/fire_floor.png inflating: data/fire_wall.png inflating: data/fire_wall_small.png inflating: data/gasghost.png inflating: data/gasghost_hit.png inflating: data/gasleak_angry_idle_shot.png inflating: data/gasleak_hit.png inflating: data/gasleak_idle.png inflating: data/gasleak_idle_shot.png extracting: data/gasleak_portrait.png inflating: data/gasleak_rage_idle.png inflating: data/gasleak_rage_idle_shot.png inflating: data/gasleak_rage_shot_walk.png inflating: data/gasleak_rage_walk.png inflating: data/gasleak_shot_walk.png inflating: data/gasleak_transition.png inflating: data/gasleak_walk.png inflating: data/highscore_panes.png inflating: data/howto.png extracting: data/hud.png extracting: data/hud2.png inflating: data/hud_people.png extracting: data/human_1_burn.png extracting: data/human_1_carry_left.png inflating: data/human_1_carry_right.png inflating: data/human_1_fly.png extracting: data/human_1_panic.png extracting: data/human_1_run.png extracting: data/human_2_burn.png inflating: data/human_2_carry_left.png inflating: data/human_2_carry_right.png inflating: data/human_2_fly.png inflating: data/human_2_panic.png inflating: data/human_2_run.png extracting: data/human_3_burn.png inflating: data/human_3_carry_left.png extracting: data/human_3_carry_right.png inflating: data/human_3_fly.png extracting: data/human_3_panic.png inflating: data/human_3_run.png extracting: data/human_4_burn.png inflating: data/human_4_carry_left.png inflating: data/human_4_carry_right.png inflating: data/human_4_fly.png inflating: data/human_4_panic.png inflating: data/human_4_run.png extracting: data/item_coolant.png extracting: data/item_regen.png extracting: data/item_reserve.png inflating: data/item_slots.png extracting: data/item_suit.png extracting: data/item_tank.png inflating: data/level_buildings.png extracting: data/light_fire.png inflating: data/light_fireball.png extracting: data/light_player.png inflating: data/lovesplashpixel.png extracting: data/magmahulk_jump.png extracting: data/magmahulk_jump_hit.png extracting: data/magmahulk_land.png extracting: data/magmahulk_land_hit.png inflating: data/magmahulk_portrait.png extracting: data/magmahulk_rage_jump.png extracting: data/magmahulk_rage_land.png inflating: data/menu_box.png inflating: data/overloaded_bar.png inflating: data/player_climb_down.png inflating: data/player_climb_up.png inflating: data/player_death.png inflating: data/player_gun.png extracting: data/player_running.png inflating: data/player_throw.png extracting: data/popup_text.png extracting: data/red_screen.png inflating: data/reserve_bar.png creating: data/sfx/ inflating: data/sfx/blip.wav inflating: data/sfx/bossjump.wav inflating: data/sfx/bundesliga.ogg inflating: data/sfx/confirm.wav inflating: data/sfx/countdown.wav inflating: data/sfx/crash.wav inflating: data/sfx/door.wav inflating: data/sfx/empty.wav inflating: data/sfx/endexplosion.wav inflating: data/sfx/enemydie.wav inflating: data/sfx/glass.wav inflating: data/sfx/happyfeerings.ogg inflating: data/sfx/jump.wav inflating: data/sfx/menujazz.ogg inflating: data/sfx/opening.ogg inflating: data/sfx/powerup.wav inflating: data/sfx/pss.wav inflating: data/sfx/rescue.wav inflating: data/sfx/rockerronni.ogg inflating: data/sfx/roof.ogg inflating: data/sfx/scooterfest.ogg inflating: data/sfx/shoot.wav inflating: data/sfx/throw.wav inflating: data/sfx/transform.wav inflating: data/sfx/victory.ogg inflating: data/shards.png inflating: data/shockwave.png inflating: data/sparkles.png inflating: data/splash.png inflating: data/stats_screen.png inflating: data/stream.png inflating: data/tangram.png inflating: data/temperature_bar.png inflating: data/temperature_bar_blink.png inflating: data/tiles.png inflating: data/warning_icons.png extracting: data/water.png inflating: data/water_bar.png inflating: door.lua inflating: enemy.lua inflating: fire.lua inflating: gasghost.lua inflating: gasleak.lua inflating: highscore_entry.lua inflating: highscore_list.lua inflating: history.lua inflating: howto.lua inflating: human.lua inflating: ingame.lua inflating: ingame_menu.lua inflating: item.lua inflating: joystick.lua inflating: keyboard.lua inflating: levelselection.lua inflating: magmahulk.lua inflating: main.lua inflating: mainmenu.lua inflating: map.lua creating: maps/ inflating: maps/base.lua inflating: maps/base.tmx creating: maps/floors/ inflating: maps/floors/1-1-1.lua inflating: maps/floors/1-1-1.tmx inflating: maps/floors/1-2.lua inflating: maps/floors/1-2.tmx inflating: maps/floors/2-1.lua inflating: maps/floors/2-1.tmx inflating: maps/floors/2-2.lua inflating: maps/floors/2-2.tmx creating: maps/room/ creating: maps/room/10/ inflating: maps/room/10/1.lua inflating: maps/room/10/1.tmx inflating: maps/room/10/2.lua inflating: maps/room/10/2.tmx inflating: maps/room/10/3.lua inflating: maps/room/10/3.tmx inflating: maps/room/10/4.lua inflating: maps/room/10/4.tmx inflating: maps/room/10/5.lua inflating: maps/room/10/5.tmx inflating: maps/room/10/6.lua inflating: maps/room/10/6.tmx creating: maps/room/11/ inflating: maps/room/11/1.lua inflating: maps/room/11/1.tmx inflating: maps/room/11/2.lua inflating: maps/room/11/2.tmx inflating: maps/room/11/3.lua inflating: maps/room/11/3.tmx inflating: maps/room/11/4.lua inflating: maps/room/11/4.tmx inflating: maps/room/11/5.lua inflating: maps/room/11/5.tmx inflating: maps/room/11/6.lua inflating: maps/room/11/6.tmx creating: maps/room/17/ inflating: maps/room/17/1.lua inflating: maps/room/17/1.tmx inflating: maps/room/17/2.lua inflating: maps/room/17/2.tmx inflating: maps/room/17/3.lua inflating: maps/room/17/3.tmx inflating: maps/room/17/4.lua inflating: maps/room/17/4.tmx inflating: maps/room/17/5.lua inflating: maps/room/17/5.tmx inflating: maps/room/17/6.lua inflating: maps/room/17/6.tmx creating: maps/room/24/ inflating: maps/room/24/1.lua inflating: maps/room/24/1.tmx inflating: maps/room/24/2.lua inflating: maps/room/24/2.tmx inflating: maps/room/24/3.lua inflating: maps/room/24/3.tmx inflating: maps/room/24/4.lua inflating: maps/room/24/4.tmx inflating: maps/room/24/5.lua inflating: maps/room/24/5.tmx inflating: maps/room/24/6.lua inflating: maps/room/24/6.tmx inflating: maps/top_base.lua inflating: maps/top_base.tmx inflating: options.lua inflating: particles.lua inflating: player.lua inflating: resources.lua inflating: slam.lua inflating: splash.lua inflating: summary.lua inflating: util.lua patching file conf.lua patching file config.lua patching file highscore_entry.lua patching file highscore_list.lua patching file ingame.lua patching file ingame_menu.lua patching file joystick.lua patching file keyboard.lua patching file main.lua patching file resources.lua patching file splash.lua patching file util.lua adding: AnAL.lua (deflated 63%) adding: LICENSE (deflated 53%) adding: README.md (deflated 47%) adding: TSerial.lua (deflated 61%) adding: boss.lua (deflated 30%) adding: charcoal.lua (deflated 72%) adding: coalball.lua (deflated 64%) adding: conf.lua (deflated 68%) adding: config.lua (deflated 67%) adding: data/ (stored 0%) adding: data/ashes.png (deflated 0%) adding: data/awards.png (deflated 9%) adding: data/backgrounds/ (stored 0%) adding: data/backgrounds/mountains.png (deflated 17%) adding: data/backgrounds/night.png (stored 0%) adding: data/black_smoke.png (stored 0%) adding: data/black_smoke_small.png (deflated 4%) adding: data/boldfont.png (stored 0%) adding: data/border.png (deflated 30%) adding: data/boss_health.png (deflated 5%) adding: data/captain_dialog.png (deflated 1%) adding: data/captain_dialog_sad.png (deflated 4%) adding: data/charcoal_bump.png (deflated 3%) adding: data/charcoal_daze.png (stored 0%) adding: data/charcoal_daze_hit.png (stored 0%) adding: data/charcoal_daze_rage.png (deflated 0%) adding: data/charcoal_idle.png (deflated 1%) adding: data/charcoal_portrait.png (stored 0%) adding: data/charcoal_projectile.png (stored 0%) adding: data/charcoal_roll.png (stored 0%) adding: data/charcoal_roll_rage.png (deflated 3%) adding: data/charcoal_shards.png (deflated 1%) adding: data/charcoal_transform.png (deflated 2%) adding: data/charcoal_transform_hit.png (stored 0%) adding: data/charcoal_transform_rage.png (deflated 2%) adding: data/charcoal_transition.png (stored 0%) adding: data/circles.png (deflated 1%) adding: data/countdown.png (deflated 0%) adding: data/door.png (deflated 4%) adding: data/enemy_angryjumper_hit.png (stored 0%) adding: data/enemy_angryjumper_jump.png (stored 0%) adding: data/enemy_angrynormal_hit.png (stored 0%) adding: data/enemy_angrynormal_recover.png (stored 0%) adding: data/enemy_angrynormal_run.png (stored 0%) adding: data/enemy_angryvolcano_hit.png (stored 0%) adding: data/enemy_angryvolcano_run.png (stored 0%) adding: data/enemy_angryvolcano_shoot.png (stored 0%) adding: data/enemy_fireball.png (deflated 6%) adding: data/enemy_healthbar.png (deflated 6%) adding: data/enemy_jumper_hit.png (deflated 2%) adding: data/enemy_jumper_jump.png (stored 0%) adding: data/enemy_jumper_recover.png (stored 0%) adding: data/enemy_normal_hit.png (stored 0%) adding: data/enemy_normal_recover.png (stored 0%) adding: data/enemy_normal_run.png (deflated 2%) adding: data/enemy_thief_hit.png (deflated 2%) adding: data/enemy_thief_recover.png (deflated 0%) adding: data/enemy_thief_run.png (stored 0%) adding: data/enemy_volcano_hit.png (stored 0%) adding: data/enemy_volcano_run.png (deflated 2%) adding: data/enemy_volcano_shoot.png (stored 0%) adding: data/exclamation.png (deflated 8%) adding: data/fire_floor.png (deflated 3%) adding: data/fire_wall.png (stored 0%) adding: data/fire_wall_small.png (stored 0%) adding: data/gasghost.png (deflated 2%) adding: data/gasghost_hit.png (deflated 1%) adding: data/gasleak_angry_idle_shot.png (stored 0%) adding: data/gasleak_hit.png (stored 0%) adding: data/gasleak_idle.png (deflated 1%) adding: data/gasleak_idle_shot.png (deflated 1%) adding: data/gasleak_portrait.png (stored 0%) adding: data/gasleak_rage_idle.png (stored 0%) adding: data/gasleak_rage_idle_shot.png (stored 0%) adding: data/gasleak_rage_shot_walk.png (deflated 2%) adding: data/gasleak_rage_walk.png (deflated 2%) adding: data/gasleak_shot_walk.png (deflated 2%) adding: data/gasleak_transition.png (deflated 1%) adding: data/gasleak_walk.png (deflated 2%) adding: data/highscore_panes.png (stored 0%) adding: data/howto.png (deflated 14%) adding: data/hud.png (stored 0%) adding: data/hud2.png (stored 0%) adding: data/hud_people.png (deflated 4%) adding: data/human_1_burn.png (stored 0%) adding: data/human_1_carry_left.png (stored 0%) adding: data/human_1_carry_right.png (stored 0%) adding: data/human_1_fly.png (stored 0%) adding: data/human_1_panic.png (stored 0%) adding: data/human_1_run.png (stored 0%) adding: data/human_2_burn.png (stored 0%) adding: data/human_2_carry_left.png (stored 0%) adding: data/human_2_carry_right.png (stored 0%) adding: data/human_2_fly.png (stored 0%) adding: data/human_2_panic.png (stored 0%) adding: data/human_2_run.png (stored 0%) adding: data/human_3_burn.png (stored 0%) adding: data/human_3_carry_left.png (stored 0%) adding: data/human_3_carry_right.png (stored 0%) adding: data/human_3_fly.png (stored 0%) adding: data/human_3_panic.png (stored 0%) adding: data/human_3_run.png (stored 0%) adding: data/human_4_burn.png (stored 0%) adding: data/human_4_carry_left.png (stored 0%) adding: data/human_4_carry_right.png (stored 0%) adding: data/human_4_fly.png (stored 0%) adding: data/human_4_panic.png (stored 0%) adding: data/human_4_run.png (stored 0%) adding: data/item_coolant.png (stored 0%) adding: data/item_regen.png (stored 0%) adding: data/item_reserve.png (stored 0%) adding: data/item_slots.png (deflated 6%) adding: data/item_suit.png (stored 0%) adding: data/item_tank.png (stored 0%) adding: data/level_buildings.png (deflated 4%) adding: data/light_fire.png (stored 0%) adding: data/light_fireball.png (stored 0%) adding: data/light_player.png (stored 0%) adding: data/lovesplashpixel.png (deflated 6%) adding: data/magmahulk_jump.png (stored 0%) adding: data/magmahulk_jump_hit.png (stored 0%) adding: data/magmahulk_land.png (stored 0%) adding: data/magmahulk_land_hit.png (stored 0%) adding: data/magmahulk_portrait.png (stored 0%) adding: data/magmahulk_rage_jump.png (stored 0%) adding: data/magmahulk_rage_land.png (stored 0%) adding: data/menu_box.png (deflated 8%) adding: data/overloaded_bar.png (deflated 4%) adding: data/player_climb_down.png (stored 0%) adding: data/player_climb_up.png (stored 0%) adding: data/player_death.png (deflated 1%) adding: data/player_gun.png (stored 0%) adding: data/player_running.png (stored 0%) adding: data/player_throw.png (stored 0%) adding: data/popup_text.png (stored 0%) adding: data/red_screen.png (stored 0%) adding: data/reserve_bar.png (deflated 4%) adding: data/sfx/ (stored 0%) adding: data/sfx/blip.wav (deflated 33%) adding: data/sfx/bossjump.wav (deflated 14%) adding: data/sfx/bundesliga.ogg (deflated 0%) adding: data/sfx/confirm.wav (deflated 30%) adding: data/sfx/countdown.wav (deflated 52%) adding: data/sfx/crash.wav (deflated 25%) adding: data/sfx/door.wav (deflated 18%) adding: data/sfx/empty.wav (deflated 21%) adding: data/sfx/endexplosion.wav (deflated 21%) adding: data/sfx/enemydie.wav (deflated 40%) adding: data/sfx/glass.wav (deflated 13%) adding: data/sfx/happyfeerings.ogg (deflated 0%) adding: data/sfx/jump.wav (deflated 35%) adding: data/sfx/menujazz.ogg (deflated 1%) adding: data/sfx/opening.ogg (deflated 2%) adding: data/sfx/powerup.wav (deflated 26%) adding: data/sfx/pss.wav (deflated 16%) adding: data/sfx/rescue.wav (deflated 34%) adding: data/sfx/rockerronni.ogg (deflated 0%) adding: data/sfx/roof.ogg (deflated 1%) adding: data/sfx/scooterfest.ogg (deflated 0%) adding: data/sfx/shoot.wav (deflated 21%) adding: data/sfx/throw.wav (deflated 40%) adding: data/sfx/transform.wav (deflated 33%) adding: data/sfx/victory.ogg (deflated 3%) adding: data/shards.png (deflated 5%) adding: data/shockwave.png (stored 0%) adding: data/sparkles.png (deflated 7%) adding: data/splash.png (deflated 1%) adding: data/stats_screen.png (deflated 19%) adding: data/stream.png (deflated 8%) adding: data/tangram.png (deflated 4%) adding: data/temperature_bar.png (deflated 6%) adding: data/temperature_bar_blink.png (deflated 8%) adding: data/tiles.png (deflated 2%) adding: data/warning_icons.png (stored 0%) adding: data/water.png (stored 0%) adding: data/water_bar.png (deflated 4%) adding: door.lua (deflated 62%) adding: enemy.lua (deflated 82%) adding: fire.lua (deflated 67%) adding: gasghost.lua (deflated 62%) adding: gasleak.lua (deflated 75%) adding: highscore_entry.lua (deflated 80%) adding: highscore_list.lua (deflated 68%) adding: history.lua (deflated 69%) adding: howto.lua (deflated 74%) adding: human.lua (deflated 73%) adding: ingame.lua (deflated 73%) adding: ingame_menu.lua (deflated 72%) adding: item.lua (deflated 61%) adding: joystick.lua (deflated 71%) adding: keyboard.lua (deflated 73%) adding: levelselection.lua (deflated 68%) adding: magmahulk.lua (deflated 74%) adding: main.lua (deflated 67%) adding: mainmenu.lua (deflated 69%) adding: map.lua (deflated 73%) adding: maps/ (stored 0%) adding: maps/base.lua (deflated 89%) adding: maps/base.tmx (deflated 89%) adding: maps/floors/ (stored 0%) adding: maps/floors/1-1-1.lua (deflated 79%) adding: maps/floors/1-1-1.tmx (deflated 77%) adding: maps/floors/1-2.lua (deflated 76%) adding: maps/floors/1-2.tmx (deflated 76%) adding: maps/floors/2-1.lua (deflated 76%) adding: maps/floors/2-1.tmx (deflated 76%) adding: maps/floors/2-2.lua (deflated 77%) adding: maps/floors/2-2.tmx (deflated 76%) adding: maps/room/ (stored 0%) adding: maps/room/10/ (stored 0%) adding: maps/room/10/1.lua (deflated 63%) adding: maps/room/10/1.tmx (deflated 56%) adding: maps/room/10/2.lua (deflated 63%) adding: maps/room/10/2.tmx (deflated 55%) adding: maps/room/10/3.lua (deflated 64%) adding: maps/room/10/3.tmx (deflated 55%) adding: maps/room/10/4.lua (deflated 64%) adding: maps/room/10/4.tmx (deflated 57%) adding: maps/room/10/5.lua (deflated 64%) adding: maps/room/10/5.tmx (deflated 57%) adding: maps/room/10/6.lua (deflated 64%) adding: maps/room/10/6.tmx (deflated 56%) adding: maps/room/11/ (stored 0%) adding: maps/room/11/1.lua (deflated 64%) adding: maps/room/11/1.tmx (deflated 58%) adding: maps/room/11/2.lua (deflated 65%) adding: maps/room/11/2.tmx (deflated 57%) adding: maps/room/11/3.lua (deflated 64%) adding: maps/room/11/3.tmx (deflated 56%) adding: maps/room/11/4.lua (deflated 64%) adding: maps/room/11/4.tmx (deflated 57%) adding: maps/room/11/5.lua (deflated 63%) adding: maps/room/11/5.tmx (deflated 56%) adding: maps/room/11/6.lua (deflated 64%) adding: maps/room/11/6.tmx (deflated 56%) adding: maps/room/17/ (stored 0%) adding: maps/room/17/1.lua (deflated 68%) adding: maps/room/17/1.tmx (deflated 62%) adding: maps/room/17/2.lua (deflated 68%) adding: maps/room/17/2.tmx (deflated 63%) adding: maps/room/17/3.lua (deflated 65%) adding: maps/room/17/3.tmx (deflated 58%) adding: maps/room/17/4.lua (deflated 66%) adding: maps/room/17/4.tmx (deflated 59%) adding: maps/room/17/5.lua (deflated 66%) adding: maps/room/17/5.tmx (deflated 59%) adding: maps/room/17/6.lua (deflated 68%) adding: maps/room/17/6.tmx (deflated 61%) adding: maps/room/24/ (stored 0%) adding: maps/room/24/1.lua (deflated 72%) adding: maps/room/24/1.tmx (deflated 67%) adding: maps/room/24/2.lua (deflated 73%) adding: maps/room/24/2.tmx (deflated 67%) adding: maps/room/24/3.lua (deflated 71%) adding: maps/room/24/3.tmx (deflated 66%) adding: maps/room/24/4.lua (deflated 70%) adding: maps/room/24/4.tmx (deflated 64%) adding: maps/room/24/5.lua (deflated 70%) adding: maps/room/24/5.tmx (deflated 65%) adding: maps/room/24/6.lua (deflated 70%) adding: maps/room/24/6.tmx (deflated 61%) adding: maps/top_base.lua (deflated 87%) adding: maps/top_base.tmx (deflated 91%) adding: options.lua (deflated 82%) adding: particles.lua (deflated 75%) adding: player.lua (deflated 75%) adding: resources.lua (deflated 70%) adding: slam.lua (deflated 61%) adding: splash.lua (deflated 72%) adding: summary.lua (deflated 53%) adding: util.lua (deflated 68%) Slackware package maker, version 3.14159265. Searching for symbolic links: usr/share/pixmaps/mrrescue.png ../icons/hicolor/48x48/apps/mrrescue.png Making symbolic link creation script: ( cd usr/share/pixmaps ; rm -rf mrrescue.png ) ( cd usr/share/pixmaps ; ln -sf ../icons/hicolor/48x48/apps/mrrescue.png mrrescue.png ) Unless your existing installation script already contains the code to create these links, you should append these lines to your existing install script. Now's your chance. :^) Would you like to add this stuff to the existing install script and remove the symbolic links ([y]es, [n]o)? y Removing symbolic links: removed './usr/share/pixmaps/mrrescue.png' Updating your ./install/doinst.sh... This next step is optional - you can set the directories in your package to some sane permissions. If any of the directories in your package have special permissions, then DO NOT reset them here! Would you like to reset all directory permissions to 755 (drwxr-xr-x) and directory ownerships to root.root ([y]es, [n]o)? n Creating Slackware package: /usr/src/slapt-src-x86_64/games/mrrescue/mrrescue-1.02e+20180818_a5be73c-noarch-2salix15.0.txz Slackware package /usr/src/slapt-src-x86_64/games/mrrescue/mrrescue-1.02e+20180818_a5be73c-noarch-2salix15.0.txz created. Installing package mrrescue-1.02e+20180818_a5be73c-noarch-2salix15.0... | mrrescue (2d platform game) | | Mr. Rescue is an arcade styled 2d action game centered around | evacuating civilians from burning buildings. | | The game features fast paced fire extinguishing action, intense boss | battles, a catchy soundtrack and lots of throwing people around in | pseudo-randomly generated buildings. | | | | |